Most writers have a natural instinct when it comes to story structure and plot. We do so much reading, or we see so many movies, that understanding pacing is just part of our makeup. Even new writers, still learning their craft, have this instinct.
We know that if we have action scene after action scene, eventually we need to have a calm scene that gives us the chance to breathe. We know that there needs to be those moments of reflection, looking at what has happened. But if we spend too much time dwelling on the past, we'll need an explosion to get things going again.
And there will also be those moments when a character decides to risk all and just go for it—damned the consequences.
As writers, we follow a story structure with the instinct of knowing where the rise and fall in the action needs to be. However, when something is off in the pacing of a story, that's when all the discussions come out about one of countless number of story structure models out there and the analytical tools associated with it.
As a developmental editor, it is my job to look at story structure and pacing on the macro and micro levels. If pacing is off, for whatever reason, I delve into the mechanics of a manuscript and tear that structure apart to find out why things don't work. Much of what I do on this particular front is instinct, simply because every story is different. However, there are some commonalities within the beats of a story, which has given rise to models like the traditional 3-act structure.
In today's post, I want to start breaking down what is involved in the traditional 3-act structure. There are three posts involved in this series, with each post focusing on a different act.